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Twilight Struggle – La Guerra Fría, 1945-1989

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Twilight Struggle: La guerra fría (1945-1989) – Juego de mesa (Año 2005):

 

Descripción en inglés de Twilight Struggle

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."
– John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year  dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

A deluxe edition, published in 2009 includes the following changes from the basic game:

     Mounted map with revised graphics
     Two double-thick counter sheets with 260 counters
     Deck of 110 event cards (increased from 103)
     Revised rules and player aid cards
     Revised at start setup and text change for card #98 Aldrich Ames




Upgrade kit for the owners of the previous version includes the following:

     Mounted Map with revised graphics
     New card decks
     Updated Rules & Charts




There are also the deluxe mounted map and deluxe euro-style countersheet upgrades.

Components:


     228 full colour counters (260 in the 2009 Deluxe edition)
     22"x34" full colour cardboard map (mounted map with revised graphics in the 2009 Deluxe edition)
     103 event cards (110 in the 2009 Deluxe edition)
     2 six-sided dice
     1 24-page rulebook
     2 full colour player aid cards


TIME SCALE:     approx. 3-5 years per turn
MAP SCALE:     Point-to-point system
UNIT SCALE:     Influence markers
NUMBER OF PLAYERS:     1 - 2

DESIGNER: Ananda Gupta & Jason Matthews
MAP, CARD, & COUNTER ART: Mark Simonitch

Important Errata:

Phase E (Check Military Operations Status) and Phase F (Reveal Held Card) should swap places in the sequence of play, becoming Phase E (Reveal Held Card) and Phase F (Check Military Operations Status).

Furthermore, Phase E (Reveal Held Card) is no longer a tournament rule (and is therefore no longer optional). However, as the cards imply, 4.5F (now 4.5E) and 11.1.1 should be understood only as requiring examination of the bottom portion of the held card - the part with the red stripe - to verify that none are scoring cards.
Reference: https://www.boardgamegeek.com/article/12971360#12971360

Número de jugadores:

De 2 a 2

Duración:

180min.

Diseñador:

Ananda Gupta

Empresa/s Editoras:

Devir

Versiones y expansiones

¿Versión original ó Expansión?:

Este juego es la versión original!

-Twilight Struggle: “Anni di Piombo” Promo Card

-Twilight Struggle: “Pakt Bagdadzki” and “Stan Wojenny” Promo Cards

-Twilight Struggle: “Referendum NATO” Promo Card

-Twilight Struggle: Promo Deck

-Twilight Struggle: Turn Zero

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